# Painting a world out of squares

I’m rebuilding the overworld map from the 1997 game Shandalar. The entire art problem fits in one sentence: take a grid of square tiles and make it read as a single hand-painted map. The pile of tricks that get you there, from a friend who spent a long time in the weeds so you don’t have to. I’ve since moved the overworld to pixel-art tilesets; this is what the painterly route taught me.

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